Posts about the game I am creating in C#. I'm looking for help so please comment
Published on June 23, 2009 By woca In Demigod

I find upgrading to priests rarely is a helpful move. I find they tend to be cannon fonder for the enemy unless babysat. The problem arrises due to the amount of gold they are worth.

Archers are worth 33 experience and 8 gold

Priest 50 experience and 33 gold

I understand the increase in experience, they are a bit harder to kill, but the increase in gold is enormous. But the gold is crazy. About 3(thanks for info transiitive, i forgot) come out each wave, greatly increasing the amount of gold an enemy kills for destroying that wave. I believe their health and damage are not indicative of their worth in gold. The priest upgrade is a bit counterintuitive because it rarely is a benefit to those who bought it, but instead an upgrade to the enemy. When it's almost a necessity to tell your allies not to purchase an upgrade before the enemy, i think there is a problem

 

I understand there was another thread about this, but the original post really seemed poor imo. I think frogboy even reffered to it, describing it as something that "discourages developers from reading through the forums."

 

So here is a new thread where I hope we can stay on topic (obscenitor and woca)


Comments (Page 2)
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on Jun 23, 2009

The only thing I can agree on, that the xp and gold benefit from killing a Priest is maybe to high
That's exactly what we've been saying.  Really every other point here is moot, we can go around and around in circles about when priests can help, and no reasonable person is going to say that priests are an auto-loss 100% of the time or that they never serve any purpose.  

If priests gave 40 instead of 50 xp and 15 instead of 33 gold would anyone be posting here asking for their value to be raised?

on Jun 23, 2009

For comparison let's get this in here too:

 

UnitExp. valueBounty value
Soldier 33 4
Archer 33 8
Priest 50 33
Angel 50 66
Catapultasaurus 30 66
Giant 50 100
Tower 0 300
Fortress 0 300

 

on Jun 23, 2009

I never get Priests early game personally because I don't think it's worth the gold but when people on my team do it's hardly a bad thing.  I often get healed by the Priests to keep me in the lane longer and in some cases help me in a fight.

Plus my sides minions then always win and start chipping away at the towers giving me an opportunity to take them out quicker, denying them teleport locations.

on Jun 23, 2009

Obscenitor

That's exactly what we've been saying.  Really every other point here is moot, we can go around and around in circles about when priests can help, and no reasonable person is going to say that priests are an auto-loss 100% of the time or that they never serve any purpose.  

Unfortunately, there are some people here claiming exactly that.  (Nah, not in this thread Obscenitor, this one is actually constructive, it's nice)

Suggesting the drop to say 40xp sounds pretty reasonable, and gold to 15-20 sounds pretty reasonable too, would this make things so earth-movingly better though?

on Jun 23, 2009

From my experience, I've found that upgrading priests mid game is extremely helpful.  Yes, they give more gold and xp to the opposing team, but they significantly help push the lanes (in Cataract).  While the lanes are being pushed, I have the opportunity to flank greedy opponents trying to farm the creeps.  More times than not, I get the kill (depending on which DG I am).  In addition, I've found that pushing with the upgraded priest waves substantially helps.  Moreover, once the creeps push enough towards the center, I am able to ninja the opposing team's portal flag(s) and lock them up. 

 

Certainly, everyone is well aware of the cons of upgrading priests, but not many are aware of the pros.  Just today, I got scolded for upgrading priests mid-game.  Once the waves pushed towards center, I ninja'd the enemy's portal flags and it was gg.  The guy that scolded me denied what I had told him about upgrading priests and exclaimed that "we had already won anyways."  This was certainly not the case.  IMO, the match was pretty even at the point I upgraded priests. 

 

This is just how I play.  I have had a lot of success, so you don't have to take this to heart, but test it out for yourself.  Don't just think about the cons... experiment with the pros of upgrading to priests in mid-game.  You'll be surprised.

A couple things:

You acknowledge that priests give more gold/exp to the other team but you say it has pros as well, without ever really saying whether you think that the gold/exp they give is appropriate.  I don't really think we're talking about quite the same thing because of it.  You're defending the unit as a whole without giving your own quantification of its worth or supporting/disputing the current quantification of that value, which is 50 exp/33 gold a piece.

Again I don't feel that people in this particular thread are coming from the perspective that priests are worthless, just that being worth quadruple the bounty of archers and 8x the bounty of soldiers seems out of whack.

It just really seems to me like the developers didn't anticipate people skipping the upgrade completely.  Honestly if both sides would get priests when they become available I think the game would be much more fun, there's just no way to guarantee the opposing side will follow suit.

on Jun 23, 2009

It just really seems to me like the developers didn't anticipate people skipping the upgrade completely. Honestly if both sides would get priests when they become available I think the game would be much more fun, there's just no way to guarantee the opposing side will follow suit.

Thats why I was suggesting having them linked to the war rank. Both teams would end up getting the priest at relativity the same time.

on Jun 23, 2009

Unfortunately, there are some people here claiming exactly that.
If by here you mean the boards, then yes, but in this thread I haven't seen it so far (maybe I glossed over it though).  We can agree that anyone who says that is being unreasonable or hyperbolic.

Suggesting the drop to say 40xp sounds pretty reasonable, and gold to 15-20 sounds pretty reasonable too, would this make things so earth-movingly better though?
Well relative to the effort involved I think it would be one of the best changes possible.  Most other player complaints are about bugs and lack of heroes which take an immense amount of effort or DG balance (though honestly complaints about specific abilities are extremely low key here relative to other forums) and rebalancing DGs seems like it would take way more research and risks disenfranchising people fond of those DGs.

On the other hand changing priest bounties seems incredibly simple and very few people would be upset by it, so when it comes to risk vs. reward or effort vs. reward I think it's one of the best changes that could be made, and while it's not earth moving on its own, you can't build a giant bone temple all at once, you have to build it one skull at a time.

on Jun 23, 2009

Obscenitor
If priests gave 40 instead of 50 xp and 15 instead of 33 gold would anyone be posting here asking for their value to be raised?

Well, I got the impression, that everyone thinks that the Priests only purpose in early game is to feed the enemy, regardless of how much xp and gold they give.

on Jun 23, 2009

If you couldn't tell from my post, I didn't mention the xp/gold "issue" because I don't see a huge "issue" with it.  It's never been a game-changer for me (negatively).  If you get priests, I encourage players to do something with them, not just upgrade them and hope for the best.  Again, gotta have the cons with the pros of anything.  The cons are obvious and overstated.  The pros, not so much.  I don't have any complaint regarding the xp/gold associated with the priests. 

 

Honestly, it surprises me that so many people are complaining about this.  There are way, WAY more important things to fix in the game.  But that's an alternative topic.

on Jun 23, 2009

The cons are obvious and overstated.

How true.

Honestly, it surprises me that so many people are complaining about this.  There are way, WAY more important things to fix in the game.  But that's an alternative topic.

It's not actually many, it's a few people who have claimed to not get Priests as a strategy and then a few people who think they know that you shouldn't get Priests who can't see the benefit of them.

on Jun 23, 2009

Fenchfckr
First off, everyone hopefully understands the versatility of the Priest upgrade.  While they might be granting the other team extra money, they also provide great versatility.  Yes they grant the opposing team plenty of cash.  At the same time however, they are prolonging creep waves staying up and running and pushing up against towers without players having to push with them. 

 

i disagree here. priests will help your minions push through the enemy waves to towers, but at towers, they one shot pretty much everything, so it rerally doesn't help, especially if they have the first tower upgrade

on Jun 23, 2009

i disagree here. priests will help your minions push through the enemy waves to towers, but at towers, they one shot pretty much everything, so it rerally doesn't help, especially if they have the first tower upgrade

But having the Priests there gives me a few more moments to get some hits in without taking damage back.

on Jun 23, 2009

i disagree here. priests will help your minions push through the enemy waves to towers, but at towers, they one shot pretty much everything, so it rerally doesn't help, especially if they have the first tower upgrade
Of course it helps. Creeps without priests do not help against toweres with the first health upgrade, but creeps with priests do. And you are there too.

on Jun 23, 2009

Spooky

Quoting woca, reply 1i disagree here. priests will help your minions push through the enemy waves to towers, but at towers, they one shot pretty much everything, so it rerally doesn't help, especially if they have the first tower upgradeOf course it helps. Creeps without priests do not help against toweres with the first health upgrade, but creeps with priests do. And you are there too.

so you have to baby sit each wave, and i understand that can help take down towers, but ultimately, an upgrade should be good for the team or not good for the team, it should not benefit the other team and tha's what priests do. they feed gold when you don't sit with them

on Jun 23, 2009

Spooky

Quoting woca, reply 1i disagree here. priests will help your minions push through the enemy waves to towers, but at towers, they one shot pretty much everything, so it rerally doesn't help, especially if they have the first tower upgradeOf course it helps. Creeps without priests do not help against toweres with the first health upgrade, but creeps with priests do. And you are there too.

so you have to baby sit each wave, and i understand that can help take down towers, but ultimately, an upgrade should be good for the team or not good for the team, it should not benefit the other team and tha's what priests do. they feed gold when you don't sit with them. even them pushing hurts, because if you are not there the fights get closer and closer to the enemys turf, and it's esay for that demigod to take out your waves, then if you come, run and quickly be back at his own health crystal

 

 

i'm not sure how this became a double post

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