I'm starting work on a game for Microsoft's XNA, um, thing, whaever you would like to call it, and I don't want to devote time to a game no one would play. I have probably 50 pages of doodles and ideas about single player, multiplayer, balance, game modes, etc. I'll save that for later. What I want to know is what you guys would want in a game? I'll give you basic facts about the game
See map like bird's eye view
You control one person
There is a large talent tree which you can go down, and through gaining xp(still undetermined how you get it) you canget new skills, passives, etc
most skills will jsut be types of shots
the main point of the game is to kill enemiy player using your various shots (fire, ice, etc(i have a tom thought up))
I don't want to hear your game suggestions yet, I'll post later.
what I want to know is what you want in an Indie game, what will keep you coming back for more
for me it would have to be mp focused, high scores, soem sort of persistent leveling(items that boost stats for playing for a bit(not too much though)), constant tourneys
sry about wording alway, i too dislike huge advantages, but i'm up to reward those who play some. like favor points, but better(i currently think they are a waste)