Posts about the game I am creating in C#. I'm looking for help so please comment
Published on April 19, 2009 By woca In Demigod

I like this game, I like Stardock, but I may quit soon if this *poo* doesn't get fixed. What *poo* you may wonder? When I play Regulus and I get an enemy down to 400 health, and I rightclick to attack them while they run away, my guy sits there and sucks his *hotdog*. *WTFudge* is this?

IT RUINS THE GAME!

Simple as that. One kill early on could possibly change the entire fight, and when that *poo*  keeps happening why play? Why even try to attack them if they can run away and I can try and attack but nothing?

 

/rant

please Stardock/GPG, fix online, and then please can you fix that

 

 

sorry for language


Comments (Page 6)
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on May 09, 2009

About an hour ago we isolated these two causes of Blocking/Stucking/Targeting in-game as you refer to them, and knowing is more than half the battle for us. These aren't trivial to fix, and will require some extra testing to ensure we don't sacrifice stability in the process of fixing them, but this category of bugs just got a big red target painted on them.

In the meantime, you will see some improvement if you avoid targeting in the center left of your screen during chat, and abilities will fire more consistently if you issue a move command (as opposed to an attack command) prior to activating them, especially when pursuing or escorting a target.

FWIW, if you see a bug in-game and are REALLY passionate about helping us fix it, try to get what we call "100% repro", which is basically a step by step chronological list of the bare minimum things to do that will make the bug happen every time.

Try to eliminate unnecessary steps in the process, but don't leave out anything during game setup, those are often most crucial. Also avoid steps like "Play for 30 minutes". That is so nebulous that it hurts my head, and the number of things that can happen to taint the evidence during long lapses is exponentially infinite.

Obviously we aren't expecting everyone to spend time helping us make the game better in this way, it is our job afterall, but we can fix things so much more quickly when we have a clear understanding of the issues like this one.

"Light Catapults have joined the battle"

- Servo

http://forums.demigodthegame.com/349940

on May 09, 2009

Oops.

on May 11, 2009

Another one that really gets under my skin, using Oak when low health try to run away and oak will stop to hit creeps while trying to run away, its only a split second for each hit but if it happens a couple of times trying to run away its certain death. I have died so many times because of he just won't stick to running away. This is 95% early game, if this happens acouple of times gives edge to other team in early stage so you turn into a uphill battle for just a little while before you can turn it back around.

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