Posts about the game I am creating in C#. I'm looking for help so please comment
Published on June 11, 2009 By woca In PC Gaming

I have not played a good RTS in a while and I was hoping to get some help

 

A few I have and like: Starcraft, Warcraft, SoaSE, Supreme Commander, Homeworld, COmpany of Heroes(plus opposing fronts)

I have DoW 2 but I hate it in terms of an rts

 

Any suggestions?


Comments (Page 3)
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on Jun 12, 2009

 

What's wrong with Sins of a Solar Empire and why do you think you tired of it?

on Jun 12, 2009

Dawn of War 1 series is a great RTS experience IMO

For older games I will also recommend Warzone 2100 like another poster did - overlooked game with loads of fun (lots of unit combination options).

on Jun 12, 2009

psychoak
You're welcome.  I'm confident my suggestion was accurate, since you've reinforced the view.  You'll have loads of fun with DoW.

 

Micro != thinking.

 

seeing as again you used no information to support yourself, thanks for worthless incorrect comment

on Jun 12, 2009

double post time, not really a bump, but

 

i have hw2, i did get forged alliance, maybe ill give it more playtime

as for soase, im not a fan of taking years for the game to play out, im up for the long time to get going, but i dont want to spend hours fidning last planets to kill, well not finding, just getting there

world in conflict was pretty enjoyable

i feel like men of war is a bit too crazy, maybe what dow2 should of been, have a few squads but can do a ton of stuff

dow 2 is just a total let down to me, each level is the same

 

 

right now im looking at forged alliance and world in conflict the most, seeing as i have one and the demo of one

 

i really wish there was better mp communities

 

 

 

i agree with the endgame of supcom, a bit of a letdown if you want to build a nice army, but they ahve sit but get an experimental

i heard supcom forged alliance changed that though, is it true?

on Jun 12, 2009

Hey!  Somebody which have the same taste in RTS as I do

 

i can also recommend Dawn of War with all expansions. I don't get what's so bad with Soulstorm except that the Sisters of Battle is like a bit weaker Space Marines since the introduced flyers. It's good in MP but the campaign is even worse then Dark Crusade (I could bare to play Dark Crusade with every race. In Soulstorm I got seriously fed up after 4 races).

 

I haven't tried Company of Heroes, Men of War, SoaSE or SupCom (yeah I know I'll try CoH in a week, promise!).

 

I can say which game to avoid though....Age of Empires III....it's sloooooooowww.

I've never played such a slow RTS....Mindbogglingly slow....just gonna get through the campaigns and then it's time for uninstallation.

 

Sounds like Kohan is nothing for us either. But in approximetly 2 months a certain beta will hit             If you're in Europe I'll play ya

on Jun 12, 2009

Comon don't play other rts games than sins, play sins and EvE Online

 

There are much tactics in EvE Online even if it is a sci-fi MMORPG, build ships, go hunting other players in low security space or do missions, what ever you do be sure to use the brain or logg off because fitting ships and doing things need tactics.

yes it takes a lot of time but, sins isn't the fastes game too

 

/Jewek

on Jun 13, 2009

Sinon
Could someone please explain to me, why so many people think Supreme Commander is so great? This is not meant as an offence, I just get the impression I missed some points. I played it a whole while ago (vanilla) and to me it alway was turteling and then being the first to build the really big artillery and the tec 4 (5?) units. All other units were completely pointless and the artillery even made the big ones questionable. In my memory SupCom was a graphic-heavy new edition of Canonhill.

Most of my games are won with T1 and T2 units. I don't rush.

It's been a while since I played vanilla SupCom, so my memory might be a bit fuzzy, but back then I remember Experimentals (T4 units) and heavy artillery just being stalemate breakers. Most games never got that far, as both sides would be taking apart each others base and would specifically target either of these things to take them out if they were around. Might have just been the games I played. They made it even harder to turtle in Forged Alliance. If you don't expand outside your starting area now, you're dead.

I'm still playing Forged Alliance. I don't like micro, so I like that I can just set up standing orders and have new units get to it. I'm sure the best players micro, but it seems less necessary than in Blizzard games, for instance. The huge, nearly constant battles are great. The importance of combined arms is appreciated too - I really can't remember many RTS games that did this well.

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